Dojo – a space where HMI and robotics innovation happen
By combining business and technology needs, we set up R&D initiatives to excel our skills and make them ready for developing your next cutting-edge product
A PURPOSE-BASED R&D
Dojo is a lean framework moving the company towards a clear direction through business and technology shifts
Developing a culture of experimentation and having the right skills on board is our key to harnessing innovative technologies. By launching Dojo initiatives around HMI and robotics, we set up a collaborative, risk-free learning environment for testing real-world scenarios and finding solutions that can be introduced into the production environment.

Competence development
We acquire new skills, discover technologies, and deepen our knowledge about those already known. Through holistic project implementation, we learn the dialogue between various tech domains.
Foundation for client projects
Behind every initiative stands a business insight. By implementing products that could truly respond to market needs, we blaze trails for similar projects developed with our clients.
Product as a sample of skills
We take Dojo products with us to conference stages or tech event exhibitions. By interacting with a fully shaped initiative, a conference attendee can learn about our expertise in a tangible way.
Partnerships establishment
We invest in mastering in technologies that we have a partnership with. The goal is to realise their full potential while building clients’ products, but also to participate in their shape and future development.
“All the Dojo initiatives are run with a specific vision in mind. There’s complete transparency; we know what technologies and partnerships to invest in, what talent to look for, and what products to release. The vision connects various areas: business, technology, budget, management, and employee satisfaction, just to name a few. It enables us to deliver on near-future and long-term goals. ”
In synergy with intelligent machines
At Dojo, we work on robotics and in human-machine interfaces. By monitoring trends and listening to the market, we design answers to the needs in areas such as:
- automotive,
- healthcare & medical services,
- mobile robots and HMIs,
- agriculture and heavy machinery,
- smart home appliances,
- maritime.

“The greatest success we seek in Dojo is leading the employee from an internal initiative to a client project. First, people develop themselves in areas they’re interested in. Then, after “training”, technology-wise and armed with confidence, they participate in projects where they lend their expertise.”
PROJECTS BORN IN DOJO
Wavey is a Dojo HMI initiative, an in-vehicle infotainment system made with the Qt technology. Wavey’s main feature is gesture control. The application is operated not from the large but from an external control screen located between the seats at an angle of about 30 degrees.
Our goal was to create a complex HMI in the software-defined vehicle (SDV) era. In addition to hardware and low-level layer, we wanted to provide an excellent product presentation as well. The interface had to be intuitive and clear-cut to keep the driver focused on the road. We used Qt technology, as it’s a good framework for creating such complex projects. On the backend, we implemented a microHMI architecture to maintain more flexibility in the development process. Each team was feature-based, independent of others that worked in the same cockpit domain.
Avatar is a robotic system that allows the user to be virtually in a place and interact with objects and people. The robot is mobile and moves autonomously; it’s equipped with a camera, microphone, speaker, and LIDAR system, among others. The user interacts with the remote surroundings via a web, desktop, or mobile app.
By building Avatar, we wanted to demonstrate that we can create solutions from the concept by going through all system development phases, from business and system requirements to software architecture and design, implementation, and testing.
The greatest challenge was establishing cross-functional cooperation. There were many technological levels we had to cope with: robot navigation and map exploration, computer vision, cloud infrastructure, or the end-user application. At first, there was friction because it took a lot of work for specialists from different expertise fields to find common ground. The further we went into the initiative, the more their domains overlapped. After a while, the cooperation was running like a well-oiled machine, and Avatar was coming to life.
BUILDING SYNERGY BETWEEN EXPERIENCE AND KNOWLEDGE
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